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RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · WANWUYY

Forty Thieves Solitaire: rules and examples

Take a moment to read the table. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Return to the explanation when a decision is unclear. Keep the active rule in mind. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Take a closer look while playing

A clear plan starts with the current position. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.

What counts as success

Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. Before making a move, check the cards in view.

How a round unfolds

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. Use the rule sheet as a reference.

Learn from a sample situation

A club 5 can move onto a club 6, but a whole run cannot move together. Use another round to revisit a decision.

Notice this detail

Take a moment to read the table. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

Read these answers for extra help

What is the aim?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take a moment to read the table. Return to the explanation when a decision is unclear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. Return to the explanation when a decision is unclear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. A clear plan starts with the current position. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. Take the next action only when the current step is clear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Work at your own pace. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

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